noplace locates numerous utopian inputs from the Internet and uses these data feeds to create virtual architectures. Photo and audio streams of opposing utopias are played side-by-side; the text descriptions of the content used to synchronize divergent paradises to create a narrative flow.
A museum installation includes multiple screens of different utopian visions, while a companion web version of the piece allows viewers to create personalized noplace worlds.
These paradise types are endgames of ideological constructs, whether a vision of a classless society or a scientist’s vision of a sustainable environment.









