noplace locates numerous utopian inputs from the Internet and uses these data feeds to create virtual architectures. Photo and audio streams of opposing utopias are played side-by-side; the text descriptions of the content used to synchronize divergent paradises to create a narrative flow.
A museum installation includes multiple screens of different utopian visions, while a companion web version of the piece allows viewers to create personalized noplace worlds.
These paradise types are endgames of ideological constructs, whether a vision of a classless society or a scientist’s vision of a sustainable environment.
noplace consists of multiple streams each identifying a unique ‘endgame’. This endgame can be heaven, a worker’s paradise on earth or an ecological paradigm. Each data stream, accumulating over time from the Internet, is fed to a specific projection at the installation or informs particular pathways for the website movie-maker.
Current paradises include, but are not exclusive to:
Allah’s Garden
American Dream
Communism
Ecological Earth
Nirvana
Positivism
Rapture
Urban Utopia
In a gallery space with multiple projections, the projections are kept synchronous with each other. As each individual projection conceptualizes a specific endgame, similar word-tags are sought across all the displays, so forming the basis for a comparative study of competing ideologies.




